Plant Growth

Plant Growth
Level3rd Level Casting Time1 action or 8 hours Range50m
AoESphere (30m/1km radius) DurationInstantaneous
SchoolNature ComponentsV, S
ClassesGeomancer, Ranger, White Mage*

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 30m radius centered on that point become thick and overgrown. A creature moving through the area must spend 4m of movement for every 1m it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a 1km radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Who needs a greenhouse?